Category Archives: Development

Using suppression files with Valgrind

Valgrind is one of the great tools in the long list of freely available applications for development. Beside several profiling tools it also contains a memory checker. Leaking memory is one of the more common errors a programmer could step into. Basically it means to forget freeing memory (or in a more general sense: any resource) a program has acquired. If you are a perfect developer, this will never happen to you. If you are a good developer it may happen and that’s where Valgrind will save you some trouble. As most of the developers out there are more or less good developers, their programs produce memory leaks, too ;). The right solution for this, is of course to write a bug report. But there are times where this isn’t possible or you are in hurry and don’t want to see all the errors of a third-party library you link against.

In the following post, I will show how to suppress such unwanted error messages to make it much more easier to analyze the output of Valgrind for your own application.

Installing Valgrind

On Mac OS X you can use MacPorts to install Valgrind. You have to use valgrind-devel if you are on Snow Leopard, because Snow Leopard is supported in the current development version only. It’s as simply as typing sudo port install valgrind-devel.

On Gentoo it can become a bit harder. The current stable version is 3.5 (like in MacPorts). If you try this version (at least on an unstable Gentoo like mine) with valgrind ls, you will get the following error:

valgrind:  Fatal error at startup: a function redirection
valgrind:  which is mandatory for this platform-tool combination
valgrind:  cannot be set up.  Details of the redirection are:
valgrind:
valgrind:  A must-be-redirected function
valgrind:  whose name matches the pattern:      strlen
valgrind:  in an object with soname matching:   ld-linux-x86-64.so.2
valgrind:  was not found whilst processing
valgrind:  symbols from the object with soname: ld-linux-x86-64.so.2
valgrind:
valgrind:  Possible fixes: (1, short term): install glibc's debuginfo
valgrind:  package on this machine.  (2, longer term): ask the packagers
valgrind:  for your Linux distribution to please in future ship a non-
valgrind:  stripped ld.so (or whatever the dynamic linker .so is called)
valgrind:  that exports the above-named function using the standard
valgrind:  calling conventions for this platform.
valgrind:
valgrind:  Cannot continue -- exiting now.  Sorry.

The reason is a striped glibc. To work properly, Valgrind needs to overwrite some of the system functions the glibc provide. It does this by getting the symbols by name out of this library. This is of course not possible if all the symbol names are removed. You can prove this by executing nm /lib/ld-linux-x86-64.so.2. Gentoo provides a FEATURE=splitdebug, which adds debug libraries to the installation. Unfortunately setting this feature in /etc/make.conf, means setting it global. Gentoo is known as being configurable as no other distribution out there and of course we can set a feature for one program only. To do so, create a file called glibc in /etc/portage/env/sys-libs/ and add the following content to it.

FEATURES="splitdebug"

After a rebuild of glibc by executing emerge --oneshot glibc, we have a working Valgrind.

As all programs, Valgrind isn’t perfect. Version 3.5 shows many false/positive hits on my system, but fortunately the development goes on. Currently there is no newer version available in the Gentoo tree. Anyway it is not necessary to build one yourself, to get a more recent version. Using layman and the overlay tree of Flameeyes will let you integrate the development version of Valgrind seamlessly into your system. For a general How-to of layman check out this Users’ guide. In short, something like the following should be sufficient:

layman -a flameeyes-overlay
layman -s flameeyes-overlay
echo "=dev-util/valgrind-9999 **" >> /etc/portage/package.keywords
emerge valgrind

Installing the development version of Valgrind is optional of course.

Know your tools

One usage of Valgrind could be look like this:

valgrind --leak-check=full --leak-resolution=high ./VirtualBox

Beside other errors it also shows this error message on my system:

==27174==    at 0x4C26C09: memalign (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==27174==    by 0x4C26CB9: posix_memalign (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==27174==    by 0xBA8967F: ??? (in /usr/lib64/libglib-2.0.so.0.2400.2)
==27174==    by 0xBA89E9D: g_slice_alloc (in /usr/lib64/libglib-2.0.so.0.2400.2)
==27174==    by 0xBA89F86: g_slice_alloc0 (in /usr/lib64/libglib-2.0.so.0.2400.2)
==27174==    by 0xC204847: g_type_create_instance (in /usr/lib64/libgobject-2.0.so.0.2400.2)
==27174==    by 0xC1EB8A5: ??? (in /usr/lib64/libgobject-2.0.so.0.2400.2)
==27174==    by 0xC1ECE5D: g_object_newv (in /usr/lib64/libgobject-2.0.so.0.2400.2)
==27174==    by 0xC1ED494: g_object_new (in /usr/lib64/libgobject-2.0.so.0.2400.2)
==27174==    by 0x72A495F: ??? (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x72A0D4F: ??? (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x7289264: QGtkStyle::QGtkStyle() (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x7215DB6: QStyleFactory::create(QString const&) (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x6F5B7FC: QApplication::style() (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x6F61DFF: QApplicationPrivate::initialize() (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x6F61E88: QApplicationPrivate::construct(_XDisplay*, unsigned long, unsigned long) (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x6F61FF3: QApplication::QApplication(_XDisplay*, int&, char**, unsigned long, unsigned long, int) (in /usr/lib64/qt4/libQtGui.so.4.6.3)
==27174==    by 0x44BC38: TrustedMain (main.cpp:371)
==27174==    by 0x44C649: main (main.cpp:651)

If you analyze the backtrace, you see that something in libQtGui is leaking memory. I don’t want to blame someone for it or make a statement if this is right or wrong, I just want to get rid of it, to be able to easily spot errors VirtualBox itself produce. To do so, add --gen-suppressions=all to the Valgrind call. This will produce something similar like this:

{
 Memcheck:Leak
 fun:memalign
 fun:posix_memalign
 obj:/usr/lib64/libglib-2.0.so.0.2400.2
 fun:g_slice_alloc
 fun:g_slice_alloc0
 fun:g_type_create_instance
 obj:/usr/lib64/libgobject-2.0.so.0.2400.2
 fun:g_object_newv
 fun:g_object_new
 obj:/usr/lib64/qt4/libQtGui.so.4.6.3
 obj:/usr/lib64/qt4/libQtGui.so.4.6.3
 fun:_ZN9QGtkStyleC1Ev
 fun:_ZN13QStyleFactory6createERK7QString
 fun:_ZN12QApplication5styleEv
 fun:_ZN19QApplicationPrivate10initializeEv
 fun:_ZN19QApplicationPrivate9constructEP9_XDisplaymm
 fun:_ZN12QApplicationC1EP9_XDisplayRiPPcmmi
 fun:TrustedMain
 fun:main
}

To let Valgrind ignore this error in the future, copy the text into a file vbox.supp and start Valgrind with --suppressions=vbox.supp. Viola, this specific error isn’t shown anymore. The format used there is easy to understand and you can of course tweak this much more. E.g. you could replace some of the fun: entries by “...“. This is a placeholder for one or more functions calls with any name. Beside making suppression rules more general you can of course add as much as you like. Adding a name at the top make it easy to identify the different rules. For all the possibilities have a look at the documentation. Just for the curious, Valgrind is using such a file itself. Have a look at /usr/lib/valgrind/default.supp. You may also have noted that the function names in the normal error message differ from the one in the suppression list. The former is in the demangled form and the later in the saved form. You could force Valgrind to print mangled function names by adding the --demangle=no parameter to the call. This becomes handy if you manually create suppression lists.

Conclusion

By using suppression rules for the own application, unimportant errors could be eliminated in the output of Valgrind. With this is in mind there is no excuse anymore for memory leaks in the self developed applications. Beside memory leaks, Valgrind also finds places where uninitialized variables are in use or where memory is used which isn’t allocated by the application. Also these tests could be filtered out by suppression rules.

Changing the default behavior of built-in Cocoa controls

Apple has many task specific controls built into Cocoa. They are all well designed and have most of the functionality a user and a developer expect. One of this controls is the NSSearchField. This control has a special design which allows the user to recognize the provided functionality with ease. It is so well-known that Apple uses the design even on there website. It has support for menus (e.g. for recent search items), auto completion, a cancel button, and so one. Although this is mostly feature complete, there are sometimes cases where you like to extend it. In this post, I will show how to add another visual hint to this control when a search term isn’t found. The aim is to change the background of the underlying text edit to become light red to visual mark the failed search.

Understanding how Cocoa works

The NSSearchField class inherits from an NSControl. NSControls are responsible for the interaction with the user. This implies displaying the content in a NSView, reacting to user input like mouse or keyboard events and sending actions to other objects in the case the status of the control has changed. Usually a control delegate the first two tasks to a NSCell. The main reasons for this are to persist on good performance even if there are many cells of the same type (like in the case of a table) and to be able to exchange the behavior of the control easily (like in the case of a combobox which also allow typing in a text field). With this information in mind we know that we need to overwrite the drawing routine of the cell (NSSearchFieldCell) to achieve our goal. The implementation is straight forward and shown in the following:

@interface MySearchFieldCell: NSSearchFieldCell
{
  NSColor *m_pBGColor;
}
- (void)setBackgroundColor:(NSColor*)pBGColor;
@end

@implementation MySearchFieldCell
-(id)init
{
  if (self = [super init])
    m_pBGColor = Nil;
  return self;
}
- (void)setBackgroundColor:(NSColor*)pBGColor
{
  if (m_pBGColor != pBGColor)
  {
    [m_pBGColor release];
    m_pBGColor = [pBGColor retain];
  }
}
- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{
  if (m_pBGColor != Nil)
  {
    [m_pBGColor setFill];
    NSRect frame = cellFrame;
    double radius = MIN(NSWidth(frame), NSHeight(frame)) / 2.0;
    [[NSBezierPath bezierPathWithRoundedRect:frame
          xRadius:radius yRadius:radius] fill];
  }
  [super drawInteriorWithFrame:cellFrame inView:controlView];
}
@end

The user can set a custom background color by using setBackgroundColor. Also it is possible to reset the background color by passing Nil to this method. The method drawInteriorWithFrame draws a rounded rectangle on the background and forwards the call to the super class afterward.

Replacing the cell class of a control

The next step is tell the control to use our own cell class and not the default one. Although there is a setCell method defined in NSControl it is not as easy as one might think. Creating an instance of MySearchFieldCell and passing it to setCell after the NSSearchField is created will not have the expected effect. The reason for this comes from the fact that the cell is initialized when the control is created. This includes setting all properties and targets for the actions. If one replaces the cell afterward these setting will be get lost. Later on, I will show a method how to keep this configuration, but for now we will start with an easier approach.

When the control creates a cell object it asks a static method for the class name to use. This method is called cellClass. If we overriding this method with our own one, we are able to return MySearchFieldCell. The following code demonstrates this:

@interface MySearchField: NSSearchField
{}
@end

@implementation MySearchField
+ (Class)cellClass
{
  return [MySearchFieldCell class];
}
@end

Now, if you use MySearchField instead of NSSearchField when creating search fields, you are done. Unfortunately this isn’t always possible. First you may not be able to inherit from NSSearchField for whatever reason and second this will not work when you are use the Interface Builder (IB) from Xcode. There you can’t easily use your own version of NSSearchField, but you have to stick with the original one. Before we proceed the obligatory screenshot:

The power of Archives

What we need is a method of setting our own cell class even when the control is already instantiated. In Cocoa it is possible to Archive and Serialize any object which implements the NSCoding protocol. Archiving means that the whole class hierarchy, with all properties and connections, is saved into a stream. Xcode makes heavy use of this in the nib file format where all the project data of the IB is written in. This alone doesn’t help us much, but additional to the archiving and unarchiving work, it is possible to replace classes in the decoding step. The relevant classes are NSKeyedArchiver and NSKeyedUnarchiver. NSKeyedUnarchiver has a method setClass:forClassName which allow this inline replacement and the following code shows how to use it:

NSSearchField *pSearch = [[NSSearchField alloc] init];
/* Replace the cell class used for the NSSearchField */
[NSKeyedArchiver setClassName:@"MySearchFieldCell"
      forClass:[NSSearchFieldCell class]];
[pSearch setCell:[NSKeyedUnarchiver
      unarchiveObjectWithData: [NSKeyedArchiver
        archivedDataWithRootObject:[pSearch cell]]]];
/* Get the original behavior back */
[NSKeyedArchiver setClassName:@"NSSearchFieldCell"
      forClass:[NSSearchFieldCell class]];

Basically this creates an archive of the current NSSearchFieldCell of the NSSearchField, which is instantly unarchived, but with the difference that the NSSearchFieldCell class is replaced by MySearchFieldCell. Because the archiving preserve all settings the new created class will have the same settings like the old one. The last call to NSKeyedArchiver will restore the default behavior.

Conclusion

This post should have removed some of the mysteries of the control and cell relationship in Cocoa. Additional to a simple derivation approach, a much more advanced way for setting the cell of a control was shown. This allows the replacement of any class hierarchy without loosing any runtime settings. If you need such replacements much more often or working with the IB, you should have a look at Mike’s post which shows a more generic way of the archive/unarchive trick.

Integrating native Cocoa controls into Qt

Making applications looking and feeling as native as possible on every supported platform is one of my main responsibilities within the VirtualBox development. Most of the work therefor is done by the Qt framework which we are using for our GUI. Qt does a nice job for Windows and most of the currently popular X11 window toolkits used under Unix and Linux. They are behaving and looking similar in many ways which make it easy to develop for both architectures. Unfortunately this doesn’t count in any case for Mac OS X, which often uses very different approaches or uses very specialized controls to reach a specific aim. One of this controls is the Mac OS X help button who every Mac user is familiar with. If an Mac OS X application doesn’t use this help button, it breaks the design rules and the application, lets say, smells a little bit “under designed”. The following little example shows how to integrate a NSButton seamlessly into your Qt application.

Qt make it easy

Nokia added the QMacCocoaViewContainer class with Qt 4.5. This class make it easy to integrate any NSView or deviate of the NSView class into the QWidget hierarchy of an application. The best integration is archived if one deviate from QMacCocoaViewContainer. To use Cocoa code and C++ classes at once the Objective-C++ compiler is necessary. The gcc uses the Objective-C++ compiler automatically if the source file ends with mm. We start with the C++ interface which looks like the following:

ADD_COCOA_NATIVE_REF(NSButton);
class CocoaHelpButton: public QMacCocoaViewContainer
{
    Q_OBJECT
public:
    CocoaHelpButton(QWidget *pParent = 0);
    QSize sizeHint() const;
    void onClicked();
signals:
    void clicked();
private:
    NativeNSButtonRef m_pButton;
};

For any Qt programmer this class definition is easy to understand. The only unusual is the ADD_COCOA_NATIVE_REF macro call and the NativeNSButtonRef type itself. One could say NativeNSButtonRef should be NSButton* and you are done, but it’s not that easy. The reason for this is that the include file will be included first in the Objective-C++ source code file, where the NSButton* definition wouldn’t be a problem, but secondly in every C++ source file which will use the CocoaHelpButton, where on the other side any Cocoa code is forbidden. The ADD_COCOA_NATIVE_REF macro avoid this problem by expanding NativeNSButtonRef to NSButton* if Objective-C++ code is compiled and to void* if C++ code is compiled. The macro itself looks like this:

#ifdef __OBJC__
# define ADD_COCOA_NATIVE_REF(CocoaClass) 
    @class CocoaClass; 
    typedef CocoaClass *Native##CocoaClass##Ref
#else /* __OBJC__ */
# define ADD_COCOA_NATIVE_REF(CocoaClass) typedef void *Native##CocoaClass##Ref
#endif /* __OBJC__ */

The advantage of using such a macro is that one can use all methods of the NSButton in the Cocoa part of the source code without any casting.

A little bit of Cocoa

The initialization of the CocoaHelpButton class is straight forward as seen in the next code part:

CocoaHelpButton::CocoaHelpButton(QWidget *pParent /* = 0 */)
  :QMacCocoaViewContainer(0, pParent)
{
    m_pButton = [[NSButton alloc] init];
    [m_pButton setTitle: @""];
    [m_pButton setBezelStyle: NSHelpButtonBezelStyle];
    [m_pButton setBordered: YES];
    [m_pButton setAlignment: NSCenterTextAlignment];
    [m_pButton sizeToFit];
    NSRect frame = [m_pButton frame];
    frame.size.width += 12; /* Margin */
    [m_pButton setFrame:frame];
    /* We need a target for the click selector */
    NSButtonTarget *bt = [[NSButtonTarget alloc] initWithObject: this];
    [m_pButton setTarget: bt];
    [m_pButton setAction: @selector(clicked:)];
    /* Make sure all is properly resized */
    resize(frame.size.width, frame.size.height);
    setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}

QSize CocoaHelpButton::sizeHint() const
{
    NSRect frame = [m_pButton frame];
    return QSize(frame.size.width, frame.size.height);
}

void CocoaHelpButton::onClicked()
{
    emit clicked(false);
}

This set up the NSButton object and make sure that everything has the right size. As shown there, to make a standard button a help button the bezel style has been set to NSHelpButtonBezelStyle. To get the click notification the wrapper class NSButtonTarget is necessary.  As highlighted in the code above the target action is set to the selector “clicked”.  The NSButtonTarget class looks as follow:

@interface NSButtonTarget: NSObject
{
    CocoaHelpButton *m_pTarget;
}
-(id)initWithObject:(CocoaHelpButton*)object;
-(IBAction)clicked:(id)sender;
@end
@implementation NSButtonTarget
-(id)initWithObject:(CocoaHelpButton*)object
{
    self = [super init];
    m_pTarget = object;
    return self;
}
-(IBAction)clicked:(id)sender;
{
    m_pTarget->onClicked();
}
@end

If you put all this together and add the CocoaHelpButton class to your project you will get some output like this:

More integration could be reached by adding wrapper methods for e.g. setting the tooltip, but this is left out as an exercise for the reader.

Conclusion

For more complex controls like a NSSearchField more interaction with Cocoa will be necessary. On the other hand this little excursion to the Cocoa world should make it easy for everyone to add shiny new Mac OS X controls to the own Qt application.